home *** CD-ROM | disk | FTP | other *** search
- Please read ALL of this file before beginning play, especially the section
- entitled CONDITIONS OF USE as this details what you may and may not do with
- these files (legal stuff).
-
-
-
- INTRODUCTION
- Welcome to ASDOOM, nine new levels for registered DOOM (effectively a whole
- new episode). The files that are in this archive are all that you need to
- extend your enjoyment of DOOM for many, many more hours!
-
- To make life as easy as possible for beginners a batch file is included to
- run all of the levels for you. Simply make sure that all of the files
- from this archive are in your DOOM directory then type ASDOOM to play (but
- read the rest of this file first). :)
-
- As I put together the levels in ASDOOM I was particularly keen to put the
- tension and fear back into playing DOOM - there are some places where even
- I get uneasy, and I know where everything is! If you have access to a
- modem let me know how you think I got on (see CONTACTING THE AUTHOR below).
-
- The quality of the levels improves steadily as you play. The first level
- was literally my first effort and, although extremely playable, doesn't
- look so hot when you compare it to the later ones. Levels two and three
- become increasingly respectable and from level four onwards you'll think
- that you've died and gone to heaven. Persevere with levels one to three
- though; it's worth it just to keep the play-balance right.
-
- Finding ASDOOM's secret level will take a bit of work, and only experienced
- DOOMers should take a trip there. Visiting the secret level on UV is like
- sipping cyanide - dangerously detrimental to your health. It is repectfully
- suggested that you save your game before doing anything hasty (like moving).
-
-
-
- DEDICATIONS
- These levels are dedicated to the people who made them possible:
-
- Thanks firstly to all at ID for giving us DOOM in the first place and for
- showing what a PC can do, given a bit of encouragement.
-
- Thanks also to Geoff Allan, the person responsible for writing the DOOM
- editor used in the production of these levels. For reference, I am now
- using version 2.6 beta 1 of Geoff's DoomEd for Windows, available from good
- BBS's everywhere.
-
- Credit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this
- useful program "repairs" dodgy .WAD files and is REALLY handy if you are
- designing levels yourself).
-
- Thanks also to all of those people who mailed me feedback on the earlier
- levels. I have listened very carefully to everything that you said and asked
- for, and I hope you find it here. Mail me again and let me know.
-
- Finally thanks to my wife, Christina. She hasn't been pleased but she has
- always been patient as she watched me squander three months of our married
- life producing these levels. I keep telling her that it was worth it.
-
-
-
- I DON'T WANT YOUR MONEY HONEY...
- I have good news, and I have bad news.
-
- The good news is that I don't want any of your hard earned cash.
-
- The other news (which isn't really bad at all) is that I would like you to
- register DOOM, if you haven't done so already. The fact that you have
- downloaded this file means that you already know that it is worth every
- penny.
-
- Anyone who has money left after that can send some to Geoff Allan at
- 7232 Kananaskis Drive SW, Calgary, Alberta, Canada T2V 2N2. Please don't
- pester the guy unless you want to send him some money.
-
-
-
- INSTRUCTIONS
- Decompress this file if you haven't already. Copy all files to your DOOM
- directory. None of your existing files will be altered by playing these
- levels, but if you feel nervous make sure you back up your DOOM files first.
-
- Once all of the files are in your DOOM directory simply change to that
- directory and type ASDOOM.BAT to play the new levels. This batch file is
- designed to get you straight in to the new levels without the need to set
- anything up first. A message will appear telling you that you are playing
- modified levels - this is no cause for alarm. Press Enter to continue.
-
- Once DOOM has loaded select the first episode, choose a dificulty level
- and play as normal.
-
-
-
- THE GLOVES ARE OFF...
- These new levels replacing DOOM's Episode One will test your DOOM skills to
- the limit. ASDOOM does support different skill levels (especially in the
- later levels) and life will be harder or easier based on your choice. If
- you select Ultra Violence, EXPECT Ultra Violence. Note that ASDOOM is not
- playable on Nightmare skill level - it will rip out your lungs and spit them
- back at you if you're daft enough to try! Whatever level you choose, make
- sure that you save fairly frequently.
-
- Also, don't cheat. Pretty much everyone knows the cheat codes for DOOM, but
- surely you're just spoiling your own fun? If you cheat at these levels you
- miss the challenge, the tension, the excitement, the fear. You might just
- as well not bother playing! It's your choice, I just want you to get as
- much fun out of my work as possible.
-
-
-
- CONDITIONS OF USE
- Copyright for these levels remains with the author. You are welcome (even
- encouraged!) to have fun with these levels yourself, and to pass them on to
- as many other people as possible so that they can have fun with them too,
- subject to the following conditions:
- * This compressed file must be passed on in its entirety with all files
- present and unaltered in any way.
- * You may not use these levels as a basis for alterations to produce levels.
- * You may not sell any of the ASDOOM levels or include them (or a derivative
- of them) on any compilation which will passed on for profit, or given away,
- without the express prior permission of the author in writing.
- Use, decompression or duplication of this software indicates total and
- unquestionable acceptance of these conditions.
-
- I don't want to seem in any way draconian, but I've worked long and hard on
- these levels (about forty hours EACH) and the above doesn't seem much to ask.
- Respect my labour, please.
-
- I have extensively playtested these levels and plenty of other people have
- tested them too, but please note that I cannot be held responsible for the
- use of, or inability to use, these files.
-
-
-
- BACKGROUND
- You strap yourself into the copilot's seat of the Marine drop ship,
- reflecting that this is the first time in the last eighteen hours that you
- will have been able to sit still for more than two minutes. Since you
- stepped through the teleport back to Earth you have been running on almost
- pure adrenalin.
-
- Within minutes of your arrival next to the bizarre, hellish structure
- which seemed to have come through the doorway from Hell with you the
- entire area was swarming with members of the military. You were picked
- up and transported to a hastily established forward command post, then
- subjected to a detailed debriefing, covering everything that had happened
- on Phobos, Deimos and beyond. There was no mistaking the concern on the
- faces of the top brass as you described the demon hordes storming the
- bases via the experimental gateways. Pretty soon you found out why. It
- seems that Deimos and Phobos were not the only bases involved in these
- experiments. A base on Io, Jupiter's moon, had been carrying out similar
- research for some time. Contact with Io has also been lost, and it doesn't
- take a genius or a general to figure out why.
-
- It was quickly decided to despatch a Marine Rapid Response Team to Io as
- quickly as possible. The situation on Earth appeared to be stable
- (noone had gone in, but then nothing had come out yet either) and the
- military strategists decided that recapturing the Io base would be a good
- idea as the gateways might offer some clue as to how to infiltrate the
- devlish structure on Earth. Additionally the Io base had a massive
- computer database which might possibly contain information on the
- experiments with the gateways and what had gone wrong.
-
- Your mission (whether you chose to accept it or not) was to accompany the
- team to Io as an observer and adviser. As the only surviving human to
- have been in contact with the demons your presence was considered vital.
-
- You mind snaps back to the present. Behind you the drop ship's massive
- engines are beginning to turn as final preparations are made for the
- drop to the moon's surface. Hastily you grab the handheld computer from
- the panel to your left and scan the mission briefing.
-
- The Io base was built over twenty years ago and has housed several
- military projects, all of which are classified. Work commenced on the
- gateways three years ago. The base is built within a reinforced dome
- on the surface, accessible from a landing pad on top of the dome.
- Within the dome the base is subdivided into levels, each having a
- particular purpose or function. The briefing mentions each level in
- turn, starting with those nearer the top of the dome.
-
- Beneath the landing pad itself lies the hangar, a level dedicated to the
- storage of materials entering or leaving the base plus all necessary
- equipment for dealing with any ships or crews.
-
- Below that lies the living ares for the officers and scientists stationed
- at the base and any visiting dignitaries.
-
- Next is the main barracks, where the bulk of the base's security forces
- used to reside. An armoury is also located on this level.
-
- The original location for the experiments on the teleportation gateways is
- found on the level below the barracks, although a new level was under
- construction to cope with recent expansion in the research.
-
- Beneath this lies the base's computer archive and all information relating
- to the experiments.
-
- Below the computers are the old base sewers and waste disposal areas.
-
- Finally, lying under the sewers is a massive new level, so large that it
- actually extends out from underneath the main dome, on which construction
- has recently started. This level was to have been the new location for
- the gateway experiments, but the most recent reports show it to be only
- partly built. Currently it appears to be a poorly lit mass of rough
- caverns, twisting air ventilation ducts and unmade rooms.
-
- Neither of the last two levels is deemed to be strategically important,
- so the heavily armed and armoured team is simply to sweep down as far as
- the computer level and secure the area.
-
- You raise your eyes from the briefing. The engine noise is now a deafening
- howl and you feel a steady vibration through your feet. The pilot gives
- you a signal to put on your headset, then her voice crackles in your ear,
- "Tighten those buckles, friend. We're going in now."
-
- A brief squealing of metal, then the drop ship is plumeting towards the
- moon. Your stomach seems to rest uncomfortably at the top of your throat.
- After a moment the descent slows and the pilot applies power to the engines
- punching the ship towards the distant dome.
-
- Suddenly her voice is back in the headset. "What the hell are those
- things?". Through the forward screen you see dozens of flaming skulls
- rising quickly from the surface towards the ship. Within seconds the
- first one smashes into the hull. More impacts follow, and the space
- around the ship seems to be filled with them. "They're blocking the
- engine intakes and smashing the control surfaces! I can't hold this course!
- Crash positions! Crash positions!". The ship slews wildly to the right,
- rolling over slightly, then plunges towards the surface at a crazy angle.
- You can see the pilot fighting the controls, but you both know that she
- isn't going to make it. Ahead the surface of the moon seems to be
- rushing up at an incredible speed.
-
- The drop ship hits the surface a scant kilometer from the dome. A loud
- crash as the screen shatters, screaming of twisted metal and people as the
- ship burrows deep into the ground, something soft in your face, then
- a massive jolt and blackness.
-
- Conciousness returns. It takes a moment to get your orientation. You are
- hanging upside down, pressed into your seat by a huge, reinforced airbag
- which restricts your entire body apart from your left arm and head. You
- try to get out of your seat, but the airbag will not budge. Great, survive
- fatal crash, killed by starvation due to overefficient airbag. You consider
- trying to reach your pistol, still in its holster, to try shooting the
- thing. Suddenly a synthesised voice appears in the headset, still hanging
- precariously from one of your ears. "Severe damage sustained. Initiating
- cockpit eject sequence". You try to get a look around the airbag to see
- what lies below. You seem to have smashed through into some sort of
- dark cavern below the surface. For the first time it occurs to you that
- the air here is breathable. Wonderful, now things are really looking up.
-
- The ejection mechanism fires shooting you, the bag and the chair downwards.
- When you open your eyes you are lying on a cold stone floor, a distant
- hissing heralding the end of the airbag problem. You get up. The pilot's
- body lies next to you. Looks like her airbag malfunctioned, or burst on
- impact.
-
- Somewhere off in the distance something moans. Something vaguely
- familiar. Something which is definitely not human. With a grim smile
- you draw your pistol and look around.
-
- It's SHOWTIME!
-
-
-
-
-
- CONTACTING THE AUTHOR
- I've tried to make these levels as realistic and playable as possible, but
- if I decide to do some more I'd like to make them even better. How should
- I do that? I've got a few ideas of my own, but I'd really like to hear
- yours! If you can give me frank, open, honest, constructive feedback
- (without leaving any noticable bruises) I'd love to hear from you. If you
- have access to comms post a message to Andy Sheppard in the DOOM echo of
- Fidonet (it should find me) or e-mail me at the address below. If I don't
- reply it means that I haven't received your marvellous missive! Send it
- again. As an absolute last resort you can contact me via snail-mail at:
-
-
- Andy Sheppard
- 89 Gordon Road
- Corringham
- Stanford-le-hope
- Essex
- SS17 7QZ
- England.
-
- I don't actually live there (so keep it clean please) but I'll get your mail
- (eventually)!
-
-
- KNOWN PROBLEMS WITH ASDOOM
- Hardly any, actually. These levels need a fairly powerful machine to get
- the very best from them - 486DX and 8Mb RAM recommended, 100Mhz Pentium with
- 128 Mb RAM preferred (just kidding). If your PC is struggling a bit please
- either reduce the size of the playing window (by pressing "-") or decrease
- the detail level (by pressing "F5").
-
- You may very occasionally experience slight graphical breakups in large
- rooms, despite all my efforts to get rid of them. They do no harm, so just
- kill everything in sight and go somewhere else where it doesn't happen. :)
-
- Also, I'm aware of the fact that if you go to the secret level and complete
- it you end up back at the start of the level that you just left (confusing
- enough for you?). Look upon this as a chance to restock your ammo before
- you move on to the next level (play-balance has been adjusted accordingly)
- or simply don't go to the secret level in the first place - your choice!
-
-
-
- I hope you enjoy these levels. I enjoyed creating them. Roll on DOOM ][.
-
- And mind what you do with that chainsaw.... :)
-
-
- andyshep@sound.demon.co.uk
-
-